Router using Tomato comparable to Game Fuel?

Discussion in 'Tomato Firmware' started by monkeygrip, Aug 6, 2008.

  1. monkeygrip

    monkeygrip Addicted to LI Member

    I'm looking to upgrading my current WRT45GS. I have a DSL connection, I think it's 6up/512 down and a PS3. I've been looking at the Dlink GameFuel routers and am wondering if installing Tomato on the WRT45GS would be comparable on a wired connection for gaming.

    Thank you.
  2. ifican

    ifican Network Guru Member

    What features specifically. As far as just gaming you should not see any difference in an apples to apples comparision.
  3. CaNsA

    CaNsA Network Guru Member

    I used to use a dlink with "gamefuel" and it was rubbish. Constantly needed rebooting.

    Stick with linksys IMO
    Ive never had any issues with it.
    i have a AG241 v1(stock firmware) / WRT54GS v5.1 (DD-WRT v24) / BEFSR81 (stock)

    All work flawlessly.

  4. monkeygrip

    monkeygrip Addicted to LI Member

    I'll admit that a lot of the tech jargon is over my head when it comes to networking. Here is a clip out of an article that I came across that explains the 3 ways the router works to benefit gaming.

    1. StreamEngine technology employs three methods to get around all this. The first is an uplink rate limiter. Instead of sending a full 100 megabits to your DSL or cable modem and letting it get caught up in the rate adaptation buffer, the router does the rate adaptation and sends only as much data to the modem as your uplink speed can handle. It's critical to set the appropriate uplink speed in the DGL-4300's configuration page.

    2. The system's automatic classification and prioritization of game/VOIP traffic is just as important. By looking at values such as the rate and size of packets, as well as the ports they're going to, the software in the router can determine if there is game or VOIP traffic coming into the buffer. These get processed first, while large packets that aren't time-sensitive get pushed to the back of the queue.

    3. Breaking up these large packets, and packets for jitter-sensitive applications like VOIP, can further help keep the buffer flowing smoothly. Dynamic fragmentation breaks up large packets into smaller ones, creating more opportunities for smaller packets to get into the queue and preventing backups that can cost tens of milliseconds.

    Number 1 sounds like all routers should be able to do this.
    Number 2 seems like a long winded explanation of QOS to me.
    Number 3 sounds like "ip fragmentation" to me, but I might be using the term wrong.

    My connection is OK, I might just have a grass is greener situation.
    But one thing I would like to get sorted is when I test my connection from the PS3 it says that I would get better performance if my router supported "ip fragmentation".

    I appreciate the replies. Thank you.
  5. azeari

    azeari LI Guru Member

    from my experience, packet fragmentation only marginally improves performance and wouldn't be a must-have feature in my list.

    as for point 1 and 2, these are basically QOS-features.

    so for the router choice, the bare minimum i'll usually require is stability and qos.
    Meanwhile, other factors like dual-band, wireless N support, etc should be next on the list
    as for fragmentation, its just icing on the cake to me (=
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